The Wonderful World of Eamon

News

Saved Games and Facebook Login!

May 13, 2018

It's been a long time coming, but Eamon Remastered is excited to announce two big new features: Saved Games and transferring characters across multiple browsers with Facebook Login!

Since the initial launch of Eamon Remastered a year ago, Eamon Remastered has only supported storing your characters within your browser. Now, with the new Facebook Login feature, you can log in with Facebook across your various computers and browsers. Your characters will be linked to your Facebook account and will be available on other computers and browsers, as long as you log in with the same Facebook account. To log in, just go to the character list page and you will see login instructions.

Also, the most asked for feature from Classic Eamon and Eamon Deluxe has come to Eamon Remastered. You can now save your game at any time during game play by using the SAVE command, and you can restore a saved game using the RESTORE command. There are ten saved game slots, which can each have a short name to remind you of the point in the game where you saved.

If your character dies during an adventure, you will now be prompted to restore a saved game instead of having to start the adventure all over.

Also, during a long adventure, you can save your game and close your browser window. The next time you visit and load the same character, Eamon will see that your character was out on an adventure and will prompt you to restore a saved game.

Note that saved games for the current adventure are deleted when you finish the adventure and return to the main hall. This works the same way that it did in Eamon Deluxe, and is mostly just there to avoid confusion. (Otherwise, if you restored a 3-month-old saved game, you would see a 3-month-old version of your character, and returning to the main hall would overwrite any progress you made since then.)

Give the new features a try, and happy dragon slaying!

New Adventure: Cliffs of Fire

Feb. 10, 2018

The latest adventure to come to Eamon Remastered is Cliffs of Fire by Wade Clarke. This is a quest to recover a magic sceptre from a renegade priest who has built a sinister castle atop the cliffs. The map is small, at just 37 rooms, but the descriptions are very well written and there are several well-done puzzles, including a couple of room mazes that can be disorienting. This is a definitely a mapper's adventure.

January update

Jan. 31, 2018

It's been a busy January for Eamon Remastered. The project has been featured in several websites. Matt Clark, maintainer of the Eamon Adventurer's Guild, has written about Eamon Remastered on the Eamon Adventurer's Guild blog. Wade Clarke, author of three adventures in the early 1990s, has also written a review of Eamon Remastered on his blog. Thanks for the interest and the reviews!

Any long-time Eamonauts who read this might wonder how I decide which adventures to port over to Eamon Remastered. There are over 250 to choose from, and I must have some reason for this, right?

The main criteria I use are quality of the adventure, and the amount of custom code required. Quality for me includes the descriptions of rooms, artifacts, and monsters, the layout of the map, and the special effects used to create the quest. Often, a quest with well-written descriptions and a well-thought-out map can be a good play, even if there is not much special programming. Other adventures may be poor quality and not very interesting. I generally don't plan to port most of the adventures rated below 5.0 on the EAG adventure list.

The custom code aspect is a bit less subjective. To port an adventure, I have to basically compare the adventure's Main Program with the base Main Program, find all the special code, and figure out how to rewrite it using the Eamon Remastered event handler system. The more complicated the adventure, the more work this is. For some adventures, like Escape from the Orc Lair, or John Nelson's Moleman adventures, this was fairly simple. I've looked at other adventures and decided they were difficult but worth it, like the Prince's Tavern or the Curse of the Hellsblade.

As for those spectacular but very heavily customized adventures, some of them I might never be able to port. Tom Zuchowski's Walled City of Darkness was a brilliant adventure with a fantastic, elaborate quest and many puzzles. But, Tom customized the Main Program so extensively that I doubt I'll ever be able to decipher all the custom logic.

What's next? I'm currently looking at Cliffs of Fire by Wade Davis and Temple of the Trolls by John Nelson. More information soon.