The Wonderful World of Eamon

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New Adventure: Assault on the Clone Master

Aug. 14, 2017

The Assault on the Clone Master was another of the early Eamon adventures by Donald Brown. It was a hack-n-slash adventure with a few nifty special effects like monsters that moved around and a Clonatorium that would respawn dead clone guards.

This version is a complete reimagining of the Clone Master's fortress, in a steampunk theme. The map and puzzles are significantly expanded from the original, with many new artifacts and a few new monsters. There are mutliple ways to solve most of the puzzles, so each time you play, there is something new to do.

New Adventure: Lair of the Minotaur

May 27, 2017

This was the second adventure Donald Brown published for Eamon back in 1980 (after the Beginner's Cave). It's one of the simpler adventures, without too many special effects. That said, it does have a few creative touches: a boat you can use to travel on the river, and some content that depends on the gender of your character.

If you want to go all the way back to the beginning to see where Eamon came from, this adventure is for you.

New Adventure: The Prince's Tavern

May 23, 2017

This is an adventure originally written by Bob Davis. It's one of the most creative and fun Eamon adventures ever written. The king of a neighboring country sends you into the tavern of his no-good son, the prince, to find a valuable bottle of 600-year-old Scotch. Once inside, you encounter many colorful denizens and strange magic powers. The descriptions are very well written and it has some of the best special effects of any adventure.

Bringing this adventure to the web was one of the original goals of this project. It was certainly a challenging one to port, with lots of special effects and puzzles.

In particular, the player can get into a drinking contest, which involves asking multiple questions of the player in a row. I had to rework some of the trickier parts of the game engine to get that to work. It's a challenge sometimes to take old, completely synchronous BASIC code and convert it to an asynchronous platform like JavaScript without breaking everything.

This was also the first adventure I ported to the web that wasn't already ported to Eamon Deluxe. I had to export the game data from the original Eamon Dungeon Designer in an Apple 2 emulator and write an import program to load that data into the modern database. Then I had to spend quite a while poring over old Applesoft BASIC code to find all those special effects. It took a long time, but I hope you'll agree it was worth it. Evantke!

(What's Evantke mean? Play the Prince's Tavern and find out!)