May 5, 2019
And now for something completely different.
This month's addition to the Eamon Remastered catalog is none other than the Monty Python-inspired classic, The Quest for the Holy Grail. Fight the fearsome Black Knight, seek out a shrubbery, and beware death itself, with nasty, pointy teeth. Nee!
I'd like to thank programmer, author, and long-time Eamon fan Josh de Lioncourt for his hard work on bringing this adventure to Eamon Remastered.
You'll notice a few additional changes to the game with this release. Group monsters now behave a lot more intelligently. The group members can now flee independently of each other, and even end up in different places. In addition, I have made a handful of accessibility improvements to make Eamon Remastered easier to play with a screen reader.
Jan. 22, 2019
This month's new adventure is a port of another John Nelson classic, The Orb of Polaris. This one starts with an offer you can't refuse, when a warlock teleports you to an arctic cave to recover the eponymous Orb. Now, you have to find Polaris, whoever or whatever he is. (We're not talking astronomy here, by the way.)
This adventure has a few puzzles to solve, the first of which is to find a way to survive the cold. There are a couple items in the cave that can help, if you can find them in time. Some of the puzzles involve the use of the POWER spell, so maybe visit Hokas and practice up on that one before venturing out into the cold.
The NPCs you'll find in this adventure are part of the fun. They're mostly cold-themed, as you might expect. But, how often do you get to have a snowman as a companion? (Don't worry, there is a way to bring Frosty back if he melts...)
This adventure is also the first in Eamon Remastered to use an "elemental damage" system, where elemental-based weapons do extra damage to monsters who are not resistant to that type of damage. (Think about what kind of weapon would work best against an ice troll, and you'll understand what I mean.) I hope to implement this kind of logic more in the future, because it's something I always liked in other RPGs like D&D and Castlevania: SOTN.
Dec. 9, 2018
It's been a while, and some of you might be wondering where I've disappeared to. I haven't disappeared at all; in fact, I've been busy with some major speed improvements to Eamon.
To get the multiple-adventure logic working in Angular, I had to resort to some hacks which were causing performance problems, as well as making it difficult to upgrade to newer versions of Angular. So, I finally decided I needed to leave Angular behind and convert the game UI to React. This allowed me to rewrite the entire game loader, making it a lot faster. Everything should work the same, except that the Main Hall and adventures will load in a noticeably shorter time. Give it a try!
There are more adventures coming, so you'll hopefully be hearing from me soon.