Jan. 10, 2018
The Curse of the Hellsblade is one of the newer Eamon adventures, written by John Nelson and Tom Zuchowski, two of the most notable Eamon authors and former maintainers of the Eamon Adventurers' Guild.
It's a fantasy, D&D-style quest adventure, with a number of well-done special effects. The most notable is a possessed sword that will attack any NPC or monster in sight, even friendly NPCs! But, it's a powerful weapon and it can be a great asset in fighting the toughest monsters, if only you can find a way to control it.
Until you can find a way to permanently lock up the Hellsblade, no one is safe. Not even you.
Sept. 28, 2017
This is another early Eamon by Jim Jacobson, author of Cave of the Mind. It's a rescue mission in a dungeon run by a renegade adventurer with a taste for abductions and torture.
I took a few liberties with this conversion, enhancing a few of the descriptions. Instead of having generic monsters like Guard1 and Guard2, the dungeon is populated by a motley crew of renegade adventurers from the Main Hall.
This adventure has a couple nifty special effects. As in the original Apple II version, there is one cursed item. You also need to find something special to be able to light the lantern. In addition, I added another brand-new special effect: one of the bad guys is a mage who can cast HEAL and BLAST spells just like the player.
Aug. 30, 2017
This is an adventure originally written by prominent Eamon author Roger Pender. It's a large adventure with a number of elaborate special effects, including a cave that has four different incarnations, which may be different every time you play. It's really two adventures in one: finding and dealing with Vincingotrix, the Last Dragon, and taking the optional additional quest of defeating the Dark Lord Sauron. Roger drew inspiration from both the Lord of the Rings and the works of Richard Wagner.
If you're going to give this one a try, make sure to bring a seasoned character and your best magic sword. The combat can be very tough, especially in the early going when you don't have any companions. But there's lots of gold as a reward.